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Good morning 👋, I'm Connor Slade. Welcome to my little place on the internet, connorcode.com version 3.0.3! Finally rewritten with Svelte. (It's still a work in progress).
I'm currently a high school student in New Jersey interested in software development, photography, Minecraft modding, and some web development (as you can see).
Wishlist Beam Time on Steam
I've been working on this game for a while now and it would really mean a lot to me if you could check it out (wishlist pls). If you are at all interested in programming or how computers work, I genuinely think you will enjoy this.
Contact
If you have any questions, comments, or commission requests, you can contact me through the following methods. For unnecessary added security you can use my GPG key to encrypt your message.
- Discord:
sigma76
- Email: connor@connorcode.com
Recent
Here are some links to recent projects I have worked on and articles I have written. The full lists can be found under the projects and writing sections respectively.
Projects
- Beam Time —
A logic puzzle game where you redirect and split laser beams to create digital circuits. Through the campaign, you will explore basic logic gates, oscillators, latches, counters, adders, memory, and more.
- Macintosh Screensaver —
My attempt at a cross-platform recreation of the MacOS Sequoia “Macintosh” screensaver with WGPU. Then adding support for the layer-shell Wayland extension, so I can use it on my lock screen.
- Free42 Web —
A web based shell for Free42, the HP-42S calculator simulator. Made with Web Assembly and Svelte.
Writing
- Milling PCBs with the Shaper Origin —
Using the Shaper Origin router to mill and drill two sided circuit boards. Involves writing some software to convert gerber and drill files into tool paths.
- Kenwood TH-D74/D75 Extended Transmit Mod —
By default, many radios including the TH-D74 and TH-D75 block you from transmitting on certain frequencies. This article walks through how you can modify your radio to remove this limitation.
- Slicer Fails —
While working on my masked stereolithography slicer, mslicer, I ran into some visually interesting bugs while both slicing and rendering 3D models. This project was my first time working with 3D models or GPU rendering so there were a lot of bugs.